avatar

I'm Devin Blong,
and I'm a Product Manager and Master of Information

About Me

I've spent the last seven years delivering mobile apps and services for consumer and enterprise. I believe in moving startup fast through ideation, vetting, building, and GTM. I’m inspired by products that change their industries and have a personal love for the ideation and prototyping phases of the product life cycle. I have a Master's degree from the UC Berkeley School of Information (thus the cheeky title).

Experience

Catalyst Foundry
NOV 2015 - JUN 2017
Founder - OUTTA

Role:
I founded, launched, and grew OUTTA, an augmented reality mobile app, as part of the Catalyst Foundry incubator.

Accomplishments:
Conceived, built, and launched Outta - a social augmented reality mobile app based on computer vision and geolocation.

Raised seed funding from startup incubator, managed team of eight, drove social marketing and analytics.

Scaled user base from 0 to 30k users.

Verizon Labs
APRIL 2013 - NOV 2015
Product Manager

Role:
As part of the New Product Organization, my responsibility was to create and prove out business opportunities based on a newly built enabling layer. Drawing from users and market analysis, my team and I transformed ideas into products that we prototyped, tested, and piloted. During my time here, I worked on products across a variety of verticals for both consumer and enterprise, including social video, identity, advertising, and payments.

Accomplishments:
Defined and delivered first version of b2b2c identity service targeted at 100m Verizon subscribers.

Created GTM strategy and led pilot for enterprise service that turns customer service calls into web and app actionable inputs with $125m projected revenue.

Lead product discovery and definition for video app social model. Managed first Android version buildout.

Cardflick
MAY 2011 - OCT 2012
Product Manager

Role:
Cardflick was a mobile app that allowed users to create and share beatiful, digital, business cards directly between devices. Joining as part of the founding team, I drove speccing, analytics, and opperations.

Accomplishments:
Won Techcrunch Disrupt Audience Choice day 1.

Scaled user base to 120k users, with 300 themes including corporate cards for companies including Apple, Twilio, Uber and Adobe.

Kid Bombay
JAN 2010 - SEP 2011
IA + UX

Defined architecture and user experience for sites and apps with clients in consumer, enterprise, and educational spaces.

Education

  • 2009

    School of Information, UC Berkeley

    Masters in Information Management and Systems with a focus in IA and UX design

  • 2007

    UC Berkeley

    BA in Mass Communications, with focus on technology in communication.

Contact

707 478 5654
devin@3sunsinc.com
Twitter

Skills

Product Managment
Analytics
Information Architecture
User Experience Design
Project Managment
Ideation & Validation
Wireframing

Hobbies

Science Fiction Lit.
Gaming
Running
Foodie Culture
Cocktails
Drum & Bass Music
Puns

Patents

No. 9396480
Issued: 07/19/2016

No. 9736877
Issued: 08/15/2017
No. 9749708
Issued: 08/29/2017
No. 9800579
Issued: 10/24/2017
No. 10242007
Issued: 03/26/2019
No. 10009406
Issued: 06/26/2018
App. #14/855554
Filed: 09/16/2015
App. #15/013861
Filed: 02/02/2016

Selected Portfolio

Outta v.1
Catalyst Foundry

Outta, was a social augmented reality app for iOS. Built on the goal that AR should be simple, fun, and accessible, Outta let users create virtual “spaces” at real world locations. Users could then add stickers, messages, gifs, photos, and filters. When another user opened that space at the location, they would see the virtual objects overlaying the real world. Subsequent releases when on to add sharing functions such as the ability to capture what you see in spaces, as well as collaborative editing of spaces

As founder, I conceived, pitched, specced the product; then lead the team through launch and subsequent iterations. I also managed analytics and marketing efforts, bringing the product to market.

Read the whole Outta story in this case study.

Outta v.2
Catalyst Foundry

Outta, was a social augmented reality app for iOS. Version two of the application was released as a response to user feedback and usage patterns. While users liked the experience of viewing the virtual objects overlaying the live world, they were unwilling to travel to the locations to view them. Connected to this was feedback that that users thought the app would be most compelling to capture and comment on specific life experiences.

Based on this, version two of the app would progressively capture and stitch together the background of what they creator saw as they were building their space. These spaces were then made viewable from anywhere.

Read the whole Outta story in this case study.

IVR Instant Access
Verizon Labs

IVR Instant Access was a new product for the Verizon IVR (interactive voice response) system. IVR systems are used to help customers get the help they need quickly and save companies money by automating the customer service call process. IVR Instant Access created value for both parties by allowing customers to open the company’s app or website to the relevant page directly from the phone tree.

Core to this project was securing buy-in from various cross-company teams, developing an architecture to take advantage of existing assets and capabilities, and developing a working prototype that could be handed over to biz-dev for marketing.

Cardflick
Cardflick

Cardflick was a mobile app designed to bring business cards into the 21st century. The app helped you to create beautiful, digital, business cards and share them to another device with a swipe. Cardflick offered the personal branding and style of the business card, with the convenience of digital. Cardflick launched at Techcrunch Disrupt 2011, winning Audience Choice day one.

My role on Cardflick was handling the daily product operations. This meant managing analytics, customer service and outreach, as well as testing and documentation.